Project Highlights
Visual Distortion: To immerse players in the world of someone who is facing anxiety due to procrastination, we added some visual distortion (ripple effects) to the room.
Sound Effect: We also added a rainy storm sound to couple with the ripple effect when the user takes no actions. In contrast, a calm nature sound is played when the user grabs an object or is typing at the blackboard to couple with the ripple effect soothing. Additional sound effects include light turning on, door opening, and object grabbing.
Light and UI Hints: This room is meant to let the players explore the room without providing too many hints – players need to figure out what they can do to reduce stress by themselves and find which method is beneficial. However, since we also don’t want the players to feel lost in the game, we added point lights above some objects as hints to imply that the players may want to explore those objects. Some UIs we put in the room would also guide the players to determine a better way to reduce stress.
User Input: Users can use a virtual keyboard to add inputs on the blackboard, which makes the game more interactive and aligns with our intentions of allowing the user to become organized through a personalized to-do list.